So if you fail 5 times, that's it, gotta wait, or ask your team for life or possibly buy more life with coins. For reference, you get 5 lives, or chances, to play before you run out and have to wait for them to be replenished with a certain amount of time in between to regain each life. Sometimes I log on just to give my teammates some help with granting them lives, which I think is such an awesome option, but then I open my rewards and Bam! 60 minutes I can't use of unlimited play. You don't get a choice when to use it, you don't see it coming, it just pops up and you have to use that reward immediately or else you loose it if you can't play for that long.
#Toon blast logo free
Sometimes that reward is free 60mins of unlimited play. You get random rewards once you finish a challenge. I've been playing this game for a while now and there's one thing I wish would change. The game needs some new rewards like unlimited lives for 24 hours or an atomic bomb that blows up the whole board OR to allow use of rockets and bombs that you earned during the game not only at the start of the game. Recently the game added daily challenges where you can win $100 in coins for achieving a goal but the game makes it impossible to achieve the goal or beat a level sometimes to get these coins.even with the weekly tournaments you can be stuck on a level for days during the tournament time frame but as soon as the tournaments done you beat levels. Whether your on level 1 or 3001 you will get the same rewards for beating 10 levels and achieving 20 stars and with the weekly tournaments the most you will win is $1000 coins. the game used to be really fun to play with the weekly tournaments winning up to $1000 in coins if on a team, awards after completing 10 levels or gaining 20 stars BUT after playing this game for some time now I realized those rewards are all you will ever get. use to sneak and play it at work, send ppl to voicemail to keep playing. The transaction is expected to close in the third quarter.I used to love this game. Zynga will acquire Peak for $1.8 billion, comprising approximately $900 million in cash and approximately $900 million of Zynga stock. We’re very excited for our combined future and what we will accomplish together.” Peak’s culture is rooted in relentless learning and progress, so as we embark on this new chapter in our journey together with Zynga, we remain as committed as ever to our unique culture.
“Both companies share a common vision - to bring people together through games. “This is a monumental partnership not only for Zynga and Peak, but for the whole mobile gaming industry,” said Sahin, CEO of Peak. As a combined team, we are well positioned to grow faster together.” “With the addition of Toon Blast and Toy Blast, we are expanding our live services portfolio to eight forever franchises, meaningfully increasing our global audience base and adding to our exciting new game pipeline. “Peak is one of the world’s best puzzle game makers and we could not be more excited to add such creative and passionate talent to our company,” said Zynga CEO Frank Gibeau.
#Toon blast logo driver
Peak will bring a 100-person-strong team to the company, adding “significant scale to Zynga’s live services” and becoming an “additional driver of margin expansion over the coming years.” Collectively, Toon Blast and Toy Blast have more than 12 million average mobile daily active users (DAUs), growing Zynga’s average mobile DAUs by more than 60 percent while strengthening its international audience.įounded in 2010 by Sidar Sahin, Peak “also enhances Zynga’s new game pipeline with additional projects in early development,” the firms said. San Francisco-based mobile video gaming giant Zynga said Monday it has entered into a definitive agreement to acquire Istanbul, Turkey-based mobile games firm Peak, which is behind the likes of Toon Blast and Toy Blast, for $1.8 billion in cash and stock.